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USCSS Prometheus. Work in (very slow) progress.

Private work. Modeling of USCSS Prometheus from Ridley Scott's Prometheus movie. It is VERY slow work - doing only in free time and still in progress. Also add two very basic animation of one of antennae and landing gears made only for check rengineered cinematics.

Whole model is inspired and partialy similar to Russel Tawn's model - he solved most geometry problems, but mainly on shoots from movie and all I was able to found about preparing props for Scott's movie.

USCSS Prometheus engine animation test

One of the Prometheus aerial.